The Company revolves around the augmentation of its combat engineers and riflemen squads. The US Infantry Company is geared towards having long grueling games where the enemy is slowly but surely worn down until they have nothing left, or no more territory to hold. (Example would be having riflemen holding an important fuel point behind sandbags and barbed wire). ![]() With entrenched positions at important key areas on the map the Infantry Company can force enemy players to attack on unfavorable conditions. The Infantry company seeks to "initially" use its basic riflemen and engineers to be offensive and secure territory (both your natural resource points and the enemies' if possible) and then finally hold that territory by building defensive fortifications. Unlike other US doctrines that are geared towards being constantly aggressive and bullying the enemy into an early submission. It also has good Support Abilties as well in team-games, mainly through the use of its artillery call-ins and use of Heavy 105's Howitzers. ![]() ![]() The US Infantry Company focuses directly on its.ĭefensive Capabilties (to take and hold territory forever while using heavy artillery to smash enemy assaults or even breakthrough enemy lines and take additional territory with Infantry and re-fortify the expanding front line again and again, grinding down its opponents into nothing) The US Infantry Doctrine is very different compared to the other doctrines available for the US in that while other company's focus on aggressive stances the Infantry company is focused on the exact opposite.
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